Showing posts with label becoming Sam. Show all posts
Showing posts with label becoming Sam. Show all posts

Thursday, January 8, 2009

Wardrobe Renewals


It seems like I've been wearing the same outfit for-e-ver. Today I decided I deserved some newness in my life. After refitting all seven or eight colors of Spectator 2 boots, I was really tired of looking at those. So I spent some time in the new biosphere making some new shuz! And I like them. This are based on the Spectator 2s bottoms but have scuplty tops and the thinnest, tiniest trim details (I so love our nanoprim options).

And with new boots, came new clothes. I uploaded textures from the Downtown set including a new coloring of the sweater. With some sculpty cuffs and collar they are tres chic :D

Woo Hoo!

Tuesday, December 23, 2008

A Prim at a Time


My sim was down this morning. Yes, please DO come visit but don't try TPing out as it most often kills the sim. Passing that info around will keep the grid up longer. When you attempt to TP to a sim that isn't online it often kills the region you are in. :D That will change eventually of course. Meanwhile as I waited for restart I worked on some hair.

Girls are vain and most often we are vain about hair! So it's no surprise that our avatars are just as wound up in those shiny locks.

Since I am still missing version 2 of my hair in the inventory meltdown, I decided that a good perk me up would be some nice new and different hair.

I patterned this after a few of my favorite styles. It still isn't flexi and that might be a good thing as flexi and transparency both add to our avatar rendering costs. I do love the color and texture and by the time I was finished I was a happy gal with a new do.

Building tip:

When remaking, adding too, adjusting any complex object I find it works best to do it a prim at a time. So in this project I unlinked the bun (a torus shape I knew I was going to be using a lot on the remake version) and made a copy. I then placed the bun in its new position, made a copy of the already textured prim and changed that new prim to be the next prim in the series. I linked as I went a long -- one at a time or sometimes two or three in series (still linking one prim to the main linked object) as I worked. I took copies often as I was in the sandbox and that is always a bit tricky. I fit the hair as I went along also and then worked on the last saved shape, deleting the old one from the work area.




I have never made hair before and I can't say I love it, but I am happy with my hair. I like the unevenness of the design and it is nice to have something that is definitely unique.

Wednesday, December 10, 2008

Mirror Images



For those of you wondering -- that's Samara on the left and Sam on the right. Does it matter? Maybe not to us, but it might to them :D

This was so much fun to do. First I had to get Samara in world and decked out with clothes and skin and shape and such, then make the pose, them make a "mirror image" of the pose (not so easy and I decided exact just wasn't REALLY necessary), make pose balls for the poses and take the picture.

Have to admit I am enthralled. Must be a narcissistic thing. Yep, must be. And as a bonus, I have my first set of pose balls for Movements, the animation shop.

Tuesday, December 9, 2008

Meet Samara


This is Samara. Some of you may already know her, and others of you may get a chance to meet her soon. While I had no intention to have BOTH Sam and Samara in Openlife when I joined, the idea is growing on me. I am wondering just how different they are -- and I suspect that there actually ARE a few differences.

Sam didn't have a lot of time in OL today but she did manage to get some new animations made and inserted into the daybed.
BUILDING HINT: She also figured out that the sit scripts without pose balls that include rotations seem MUCH harder on the sim than the one she adjusted from Mac's code (without rotation). Part of Fantastic's "mission statement" will concern low impact living on the OLG which means -- to me -- that if a script is obviously problematic, it get's tossed. I would rather have the sim up and running (and it has been consistantly for over a week - yeah ) than have all the bells and whistles of Phil's.
SAMARA took over the computer looking for a new 512 lot for her soon to be "minimal" life at Phil's. She is vacating her old digs and moving away and onward in most respects, but will keep her free land for herself and her homeless buddies.

Expect to see her soon with her twin on the OLG. This should be fun.

Tuesday, November 25, 2008

My First Hair


So I haven't been able to get into Fantastic at all today, but I did late this afternoon make it to the sandbox. The bad news was that I had to start over again on my hair as the part I made earlier went missing. The good news is that it turned out pretty well. I love the texture. I need to add some more curls and things, but it is presentable and it is MINE and that counts. It feels much more "me" as it is patterned after my been-wearing-it for-ages do. No flexi parts yet but a bun is a practical style for the frontier. I am happy with the effort.




While I couldn't get in world -- partly because of a rolling restart -- I could work on animations and poses. The pose above is called "I don't think so" for lack of a better title. I figured out how to ease into static poses and I also made a 12 second looping sit that worked great when I tried it in a couch on Phil's beta grid. So I can use it at SS even if I can't quite use it here. And then again, scripts may get better soon.

That's today's report.

Sunday, November 16, 2008

Animations 101


It all started because Sam had NO poses. VERY boring pictures with no poses. So I installed qavimator for the second time. The first instance I simply hated it. I had just quit my "day job" which was mostly Flash animation and perhaps it was simply too CLOSE to that to seem like fun. But today was different. Yeah.

Things went smoothly and well and I have a lot of maybe I can use them someday poses like tai chi - LOL etc. Somewhere along the way I got snagged by the muse and started an animation. I had absolutely NO plans where it might go but after a few frames I decided it looked like someone smoking and so continued along that vein. Sam has never smoked and neither has the person behind Sam, but I have to admit it WAS sort of relaxing. I made a quicky cigarette (no smoke or embers) and we had ACTION.



I'm not sure if virtual bad habits are addicting. I guess they could be. But I guess I'll take my chances -- AND work on some modeling poses sometime soon. It was a FUN afternoon. You just never know where your virtual day will takeya.

Friday, November 7, 2008

Becoming Sam


Somewhere along the line I thought it would be good to have "Sam" look like "Samara". OL didn't agree and while I have a Samara shape, I guess I will just need to send it to the Samara in OL who is not even out of her pod yet -- just holding the name for the future. You never know when you might need that same name.

So, not terribly comfortable with Sam in her current state and not exactly sure how she got in that state as it seems to be a morphing of several shapes but it is STICKING no matter which of the great hints I try to get back to "Samara" -- I pouted for about two seconds.

I decided that the Universe has a plan as always and I determined a new skin that would go with the shape would help. I had fun today and of the several looks I made, this one seemed best. And I have other looks uploaded for the store and new templates to play with when I have time again. So, this is Sam on November 7 about 10 days out of her pod.

For the record as I am sure to forget, she is wearing Callie - clubbing - violet with latte lipstick. And what I wouldn't give for some prim eyelashes. On the list.