Alas, no returned inventory but it was good to be back. I uploaded about 250 textures -- some new and some to replace those lost. Being a gal who has gone through WAY too many inventory meltdowns the last few months, I carefully packed them away in crates (yes really) as I uploaded them.
That was an ohsosmart thing to do as the grid went down after about an hour -- and with it all my uploads. The good news was that I had them all in the crates and simply clicked and said "Open > Copy to Inventory" and they were back. Others were not so lucky.
So in one sense this is pretty depressing as I have been finding (a chore) and uploading textures that I lost in the last melt down (burp - LSD overdose whatever ) of the asset server / database (who know?). The good news is that my plan to pack everything up in prims for safekeeping seems like it might work. I think I mentioned it before, but here's the drill.
Building Tip:
For texture, clothing, notecards, sounds, animations or whatever that you cannot simply place in world for safekeeping -- rez a BRAND NEW PRIM, texture if your aesthetics keep you from admiring plywood and fill the contents with what you want to keep. A prim seems to be happy to hold about 100 things. More than that may be overkill.
Remember we have almost unlimited prims. You can store these boxes at 1000 meter or at 10,000 meters or like I am in a real life storeroom (how quaint).
Don't copy boxes over; don't use items you have previously made like books or chests etc. That SO didn't work at Phil's so I suspect it would be a problem here too.
That's my tip for the night.
May tomorrow be filled with FUN as I am so tired of this work "stuff".
No comments:
Post a Comment