On the plus side:
- We can now log in most of the time rather than typing in a huge number of sims trying to get into world -- let alone our sim. A big plus.
- The viewer and website are now all on UTC time and there is even a clock on the Poke (status) page so we can see what is going on easily and don't have to convert that time if we don't happen to live naturally on the UTC meridian.
- We can IM between sims I am told (I haven't tried this) and we can see if friends are online as long as they are NEW friends (since the implementation) or if we defriended and refriended them :D
- We have events on the website.
- I'm sure there are other goodies I have forgotten.
On the not so good side:
- The lost inventory hasn't all reappeared yet after about a week and a half. Some of mine has however and that is a hopeful sign.
- Physics have been iffy again but seem better this eve so keeping fingers crossed.
- Asset server issues popped up again today. This will most likely be an ongoing battle. Lots of textures were GRAY, I ended up as a cloud for awhile and inventory items of even yesterday would not rez. Again, more or less OK at the moment. The world is in flux and we are riding the maelstrom.
- We don't seem to have an actual Terms of Service and that is still a bit bothersome to me.
- Communication is getting better but meetings have been missed, spur of the moment meetings called and generally a blur of what on earth is going on.
- EDIT: Much (or at least some) of these problems appear to have been from a faulty server which was replaced the evening of this post and things are much better. I now also know that I am region #163. I am SO proud :D
In world issues:
- One of the biggest current problems seems to be that anyone TPing to a sim that happens to be down will most often crash the sim they are in. Since many of the new folks as well as the old don't know this, your region is always in jeopardy of crashing.
- Permission problems are still very evident and perhaps more involved that laymen can understand.
- Money appears to be down the road as the permissions problems need to be solved before currency (credits) are implimented.
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