Saturday, November 22, 2008

KirstenLee at Corinth


The meeting with Sakai was postponed a day (so it happens tomorrow at the same time I believe). Meanwhile as I was trying to get into world ANYWHERE -- especially the meeting -- I found out in chat that KirstenLee Openlife was giving a talk. It turned out to be VERY interesting. So if you missed it, here are the highlights. I have put things in sentences and added punctuation to make it easier to read. I hope I kept the continuity well.


KirstenLee Openlife:

... also in the upcoming viewer are new features for prim manipulation. In the next point release advanced slice. I'm also looking into off centre hollows this will allow for a much larger range of prim shapes.

I'm also making the partner box in the profile floater a priority. I will make it so people can put in there own partners and save the setting to the users cache.

As you are aware I do the viewer but thats only part of the equation.

Audience: and the connection, is that a viewer prob, or serverbased?

KirstenLee Openlife: The server code is still playing catch up. That's why there is only one dev on the viewer and several on the server side.

I'm trying to expand the graphic card list supported. Since R16 was release, I already added support for lower end ATI cards which LL dropped. The point is I'm interested in inclusion rather than exclusion.

Soon I'm going to have an island called OLdev. OLdev island will be a testbed. And I need ALL of your help. I want your scripts ^^ I'm going to be updating the documentation for LSL in OL. Nnything which is nasty, doesn't work or plain kills a sim. Start to give some inworld feedback and document more extensively. What actually works. I want to include a more comprehensive guide into the viewer.

We have a opportunity to do things differently here and in a much more involved manner.

Audience: I saw you mentioned off center hollows, what about non-simetric valued hollows, say 30X and 90Y hollows?

KirstenLee Openlife: Correct. I want to push the hollowing code further. Imagine for instance a cube with a hollow circle that goes over 99% -- that can do over hollows --105% -- cutting a single prim into 4 or off centre hollows.

On the point of meshes -- we don't want just meshes, but powerful inworld tools for making prims even more useful -- making as much creative possibilitys available to as many as possible, so expect to see prim creation sizes go upto 128m. I agree that the 100m arbitary limit is a little silly and 128 seems sensible.


Under other ideas from the participants was a NO ban lines policy on the mainland which was HIGHLY applauded.

KirstenLee Openlife: Ok some viewer tips.

Who has a nvidia card? 7000 or better?

Advanced menu > debug settings > type in "renderUseShaderNearParticles". Will harness the power of the GPU to render particles.

Ok this is silly but fun. Debug settings again > renderResolutionDivisor - go retro with blocky graphics - bigger the number the more retro it gets.

This is major important -- Don't want your sim to become a blackhole? Don't wear SL ao's / radars etc. Timers and sensors are evil evil things.

You in Second Inventory -- log into a build sim you upload. Don't upload the scripts UNLESS your 100% sure they are tested and safe. The sim will try to compile and run on upload. If it's a particularly awful script -- bang region dies. Hence all the big holes. Better to cut and paste individual scripts and test one at a time

I can't highlight this enough -- the reason the grid has been seemingly so bad lately is down to a lot of imported scripts.

See how many of us are here. No problems. Why? I disabled scripts before we met ^^

I have been looking into the viewer code too and I'm thinking about lifting any limits on link distance in there.

We all get to help build this place :) think of Oldev like crash me island ^^ Gonna be doing some severe prim torture there -- running bad scripts but rather covering up any short comings. Letting as many people know SL was like this in the beginning lets face it.

Lindens used to hang out; everything was cool but they screwed it up. See this sim. It was mine. I gave it up so someone else can have it. Me is homeless ^^ lol, but that's the difference. Both Sakai and me really do [care :) ] -- changed slightly for PG rating.


And don't for the love of god lock items.

1 comment:

Digi said...

Sam, Here is the link to the recorded second half of the video broadcast with chat that I made and broadcast live ( in the first half I lost the broadcast connection) ->

http://www.ustream.tv/recorded/887211

Best wishes,
Digital Dreambuilder